Idleholt

Roadmap

Idleholt's path, from its first day to what's coming next.

See what's new in the changelog

  1. Shipped

    Holtgrove opens

    Young pines beside a wooden fence and a dirt path in Holtgrove

    The first day: rolling hills, hand-made trees, the woodcutter, the stall, and the hearth.

  2. Shipped

    A shared woodland

    Two woodcutters meeting beside Cobblethorn's stall

    Accounts, other players walking the woods with you, chat and emotes, hiscores, and play on phones.

  3. Shipped

    Skill chains

    The Chains tab with a two-step chain of felling and whittling

    Line up Felling and then Whittling, press Start, and your woodcutter repeats the loop, even while you are away. Phones got a proper layout, upright and sideways.

    • Possible

      Chains that know when to stop

      Tell a chain to stop when your pack is full, when you reach a level, or after a set number of rounds.

    • Possible

      Longer chains with bank trips

      More steps in a chain, visits to the bank along the way, and chains you can save and use again.

  4. Shipped

    Roasting

    A woodcutter roasting a fish over the hearth's fire

    A new skill: roast your catch over the Kindlecross Hearth, and chain fishing, the fire, and roasting together.

  5. Shipped

    Character customization

    The character screen with a woodcutter in a wide-brim hat

    Body types, hats, hairstyles, hair colours, and outfits. More looks are on the way.

  6. You are here

    Shipped

    A fishing pier

    The wooden jetty at the Holtgrove pond

    The pond's planking grew into a proper pier, with a ramp and fishing spots out over the water.

    • In progress

      A fresh look for the game screen

      The game today: Holtgrove's bank and the side panel with the pack

      Clearer panels, buttons, and windows on every screen size.

  7. Planned

    Sounds and music

    A woodcutter roasting fish over the crackling Kindlecross Hearth, near Cobblethorn's Stall

    Sound effects for every skill, footsteps, and the town around you, calm music for each part of Holtgrove, and a volume control for each kind of sound.

  8. Planned

    Mining and Smithing

    A timber-framed cave mouth with a lantern, a pickaxe, and an anvil

    Two new skills: dig ore in an underground cave mine, then work it at the anvil.

    • Possible

      More cozy skills

      A full range of skills for gathering, making, and helping others, each with its own items and art.

    • Possible

      New places to explore

      Holtgrove grows as new skills arrive, with new areas and things to do in each.

  9. Planned

    Busier, smoother woods

    Two players fishing side by side in beach chairs

    More players on screen at once, with the game running smoothly on phones and older computers.

    • Planned

      Direct messages

      A letter closed with a red wax seal, beside a quill

      Send a private message to another player.

    • Possible

      Monsters and bosses

      Creatures to face in the wilds, and bosses to defeat.

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