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Shipped
Holtgrove opens
The first day: rolling hills, hand-made trees, the woodcutter, the stall, and the hearth.
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Shipped
A shared woodland
Accounts, other players walking the woods with you, chat and emotes, hiscores, and play on phones.
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Shipped
Skill chains
Line up Felling and then Whittling, press Start, and your woodcutter repeats the loop, even while you are away. Phones got a proper layout, upright and sideways.
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Possible
Chains that know when to stop
Tell a chain to stop when your pack is full, when you reach a level, or after a set number of rounds.
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Possible
Longer chains with bank trips
More steps in a chain, visits to the bank along the way, and chains you can save and use again.
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Shipped
Roasting
A new skill: roast your catch over the Kindlecross Hearth, and chain fishing, the fire, and roasting together.
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Shipped
Character customization
Body types, hats, hairstyles, hair colours, and outfits. More looks are on the way.
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You are here
Shipped
A fishing pier
The pond's planking grew into a proper pier, with a ramp and fishing spots out over the water.
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In progress
A fresh look for the game screen
Clearer panels, buttons, and windows on every screen size.
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Planned
Sounds and music
Sound effects for every skill, footsteps, and the town around you, calm music for each part of Holtgrove, and a volume control for each kind of sound.
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Planned
Mining and Smithing
Two new skills: dig ore in an underground cave mine, then work it at the anvil.
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Possible
More cozy skills
A full range of skills for gathering, making, and helping others, each with its own items and art.
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Possible
New places to explore
Holtgrove grows as new skills arrive, with new areas and things to do in each.
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Planned
Busier, smoother woods
More players on screen at once, with the game running smoothly on phones and older computers.
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Planned
Direct messages
Send a private message to another player.
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Possible
Monsters and bosses
Creatures to face in the wilds, and bosses to defeat.
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